/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
 * Developed and maintained by the Pcsx2 Development Team.
 *
 * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
 *
 * SPU2-X is free software: you can redistribute it and/or modify it under the terms
 * of the GNU Lesser General Public License as published by the Free Software Found-
 * ation, either version 3 of the License, or (at your option) any later version.
 *
 * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with SPU2-X.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "Global.h"
#ifdef __POSIX__
#include "WavFile.h"
#else
#include "soundtouch/source/SoundStretch/WavFile.h"
#endif

static WavOutFile *_new_WavOutFile(const char *destfile)
{
    return new WavOutFile(destfile, 48000, 16, 2);
}

namespace WaveDump
{
static WavOutFile *m_CoreWav[2][CoreSrc_Count] = {NULL};

static const char *m_tbl_CoreOutputTypeNames[CoreSrc_Count] =
    {
        "Input",
        "DryVoiceMix",
        "WetVoiceMix",
        "PreReverb",
        "PostReverb",
        "External"};

void Open()
{
    if (!IsDevBuild)
        return;
    if (!WaveLog())
        return;

    char wavfilename[256];

    for (uint cidx = 0; cidx < 2; cidx++) {
        for (int srcidx = 0; srcidx < CoreSrc_Count; srcidx++) {
            safe_delete(m_CoreWav[cidx][srcidx]);
#ifdef __POSIX__
            sprintf(wavfilename, "logs/spu2x-Core%ud-%s.wav",
                    cidx, m_tbl_CoreOutputTypeNames[srcidx]);
#else
            sprintf(wavfilename, "logs\\spu2x-Core%ud-%s.wav",
                    cidx, m_tbl_CoreOutputTypeNames[srcidx]);
#endif

            try {
                m_CoreWav[cidx][srcidx] = _new_WavOutFile(wavfilename);
            } catch (std::runtime_error &ex) {
                printf("SPU2-X > %s.\n\tWave Log for this core source disabled.", ex.what());
                m_CoreWav[cidx][srcidx] = NULL;
            }
        }
    }
}

void Close()
{
    if (!IsDevBuild)
        return;
    for (uint cidx = 0; cidx < 2; cidx++) {
        for (int srcidx = 0; srcidx < CoreSrc_Count; srcidx++) {
            safe_delete(m_CoreWav[cidx][srcidx]);
        }
    }
}

void WriteCore(uint coreidx, CoreSourceType src, const StereoOut16 &sample)
{
    if (!IsDevBuild)
        return;
    if (m_CoreWav[coreidx][src] != NULL)
        m_CoreWav[coreidx][src]->write((s16 *)&sample, 2);
}

void WriteCore(uint coreidx, CoreSourceType src, s16 left, s16 right)
{
    WriteCore(coreidx, src, StereoOut16(left, right));
}
}

#include "Utilities/Threading.h"

using namespace Threading;

bool WavRecordEnabled = false;

static WavOutFile *m_wavrecord = NULL;
static Mutex WavRecordMutex;

void RecordStart()
{
    WavRecordEnabled = false;

    try {
        ScopedLock lock(WavRecordMutex);
        safe_delete(m_wavrecord);
        m_wavrecord = new WavOutFile("recording.wav", 48000, 16, 2);
        WavRecordEnabled = true;
    } catch (std::runtime_error &) {
        m_wavrecord = NULL; // not needed, but what the heck. :)
        SysMessage("SPU2-X couldn't open file for recording: %s.\nRecording to wavfile disabled.", "recording.wav");
    }
}

void RecordStop()
{
    WavRecordEnabled = false;
    ScopedLock lock(WavRecordMutex);
    safe_delete(m_wavrecord);
}

void RecordWrite(const StereoOut16 &sample)
{
    ScopedLock lock(WavRecordMutex);
    if (m_wavrecord == NULL)
        return;
    m_wavrecord->write((s16 *)&sample, 2);
}
